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This article is about a/an set of mecha in Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger.

The Dial Fighters (ダイヤルファイター Daiyaru Faitā) are the collectibles and Mecha of the Lupinrangers.

Overview

Dial Fighters

Red, Blue, and Yellow Dial Fighters

They are parts of the Lupin Collection that were given to the Lupinrangers to battle the Interdimensional Crime Group Gangler. They have multiple uses depending on the fighter, such as transforming a civilian (in this case a thief) into a Lupinranger, activate a Kaitou Boost (快盗ブースト Kaitō Būsuto), and enlarging for battle and Mecha Gattais. All these functions are achieved with a VS Changer. They can also temporarily go on their own to distract foes by attacking them.

A unique function of the Dial Fighters is that they can automatically decode and unlock the safes on Gangler Monsters (they can only do 3 digits at a time, so two are required for Status Golds), and possibly other forms of locks as well, as demonstrated when Tooma used his to unlock a key-locked door in Number 23: Status: Gold.

History

Upon witnessing the apparent deaths of their loved ones at the hands of an alleged Gangler, each of the Lupinrangers were approached by a mysterious figure, an associate of Arsène Lupin, and tasked to use the Dial Fighters and VS Changers to find the other pieces of the Lupin Collection. Once the task is completed, the Lupinrangers have a chance to restore their lost loved ones. Number 2: International Police, Chase After Them

Enlarging their Dial Fighters, the Lupinrangers successfully eluded the Trigger Machines of the Patrangers. Later, when granted the power of GoodStriker, the Dial Fighters formed the Kaitou Gattai LupinKaiser for the first time, allowing them to destroy the giant Garatt Nargo. Number 2: International Police, Chase After Them

Number 4: Unacceptable Relationship

Dial Fighters

Red Dial Fighter

"R-R-R-Red!"
―summoning announcement via the VS Changer[src]

The Red Dial Fighter (レッドダイヤルファイター Reddo Daiyaru Faitā) is the military aircraft-based Mecha of Lupin Red. It forms the chest and head of LupinKaiser and the chest plate of Good Cool Kaiser VSX. It can fire missiles from underneath itNumber 2: International Police, Chase After Them, and its Attack Mode is capable of shooting energy webs from its exposed midsection. Its code is 0-1-0.

Appearances: Lupinranger vs Patranger Episodes 1-18, 20-28, 30-33

Blue Dial Fighter

"B-B-B-Blue!"
―summoning announcement via the VS Changer[src]

The Blue Dial Fighter (ブルーダイヤルファイター Burū Daiyaru Faitā) is the air racer-based Mecha of Lupin Blue. It forms the right arm of LupinKaiser and the second right arm of Good Cool Kaiser VSX. Its Attack Mode deploys its gatling gun. Its code is 2-6-0.

Appearances: Lupinranger vs Patranger Episodes 1-13, 15-18, 20-33

Yellow Dial Fighter

"Y-Y-Y-Yellow!"
―summoning announcement via the VS Changer[src]

The Yellow Dial Fighter (イエローダイヤルファイター Ierō Daiyaru Faitā) is the "future copter" Mecha of Lupin Yellow. It forms the left arm of LupinKaiser and the second left arm of Good Cool Kaiser VSX. Its Attack Mode deploys its buzzsaw for attacking, such as cutting down an advertisement board to repel attackers. Its code is 1-1-6.

Appearances: Lupinranger vs Patranger Episodes 1-13, 15-28, 30-33

Kaitou Gattai LupinKaiser

"Complete! LupinKaiser!"
―post-combination announcement[src]

Kaitou Gattai LupinKaiser (快盗合体ルパンカイザー Kaitō Gattai RupanKaizā) is the main Giant Robo of the Lupinrangers.

LupinKaiser can use Blue Dial Fighter's gatling gun and Yellow Dial Fighter's saw, even fire energy buzzsaws from the latter. It can also fly short distances, Number 26: The Hidden Auction and it is rather agile.

LupinKaiser's finisher is the GoodStriker: Rapid-Fire Defeating Shot (グッドストライカー連射 倒れちまえショット Guddo Sutoraikā: Rensha Taorechimae Shotto); LupinKaiser summons a giant energy version of the VS Changer and performs a series of powerful blasts at the enemy.

In LupinKaiser combinations, GoodStriker performs all the announcements (form changes, finishers).

Appearances: Lupinranger vs Patranger Episodes 2, 4, 6, 8, 10-11, 13, 16, 18, 20, 23, 26, 28, 30


Additional Formations

LupinKaiser Cyclone

Main article: Cyclone Dial Fighter
"Complete! LupinKaiser Cyclone!"
―post-combination announcement[src]

LupinKaiser Cyclone (ルパンカイザーサイクロン Rupan Kaizā Saikuron) is created when the Cyclone Dial Fighter switches out with the Yellow Dial Fighter.

In this form, LupinKaiser can attack with Striking Tornado, where the rotary blades of the Cyclone Dial Fighter activate green energy infused twisters towards the enemy lifting them midair.

Its finishing move is Good Striker Rapid Fire: Send You Flying Shot (グッドストライカー連射 吹き飛んじまえショット Guddo Sutoraikā: Rensha Fukitonjimae Shotto), where LupinKaiser fires down the opponent as s/he is stuck in the Striking Tornado, destroying him/her.

Appearances: Lupinranger vs Patranger Episodes 6, 8, 13

LupinKaiser Knight

Main article: Scissors Dial Fighter & Blade Dial Fighter
"Complete! LupinKaiser Knight!"
―post-combination announcement[src]

LupinKaiser Knight (ルパンカイザーナイト Rupan Kaizā Naito) is the combination between the Red Dial Fighter, Blue Dial Fighter, GoodStriker, Scissors, and Blade Dial Fighter. It can slash with Blade and defend with Scissors, even fly using Scissors' thrusters.

It's finishing move is the GoodStriker: Cutting Slash (グッドストライカー ぶった斬っちまえスラッシュ Guddo Sutoraikā: Buttagitchimae Surasshu), where LupinKaiser uses the Scissor Dial Fighter to get to a certain height and then do a downward slash with the Blade Dial Fighter, while falling with enough power to destroy 20 Brez Arenishka clones bunched together with the main body.

Appearances: Lupinranger vs Patranger Episodes 10-11, 13

LupinKaiser Hammer Knight

Main article: Hammer Dial Fighter

LupinKaiser Hammer Knight (ルパンカイザーハンマーナイト Rupan Kaizā Hanmā Naito) is the combination of Red, Blue, Scissors, & Hammer Dial Fighters, and GoodStriker.

Its finisher is GoodStriker: Rapid-Fire Spinning Barrage Hits (グッドストライカー連打 ぐるぐるぶっ飛べヒットベー Guddo Sutoraikā: Renda Guruguru Buttobe Hittobē), Where LupinKaiser spins with the Hammer Dial Fighter to gain enough momentum to knock the Gangler Monster sky-high.

Appearances: Lupinranger vs Patranger Episodes 11

LupinKaiser Cyclone Knight

"Complete! LupinKaiser Cyclone Knight!"
―post-combination announcement[src]

LupinKaiser Cyclone Knight (ルパンカイザーサイクロンナイト Rupan Kaizā Saikuron Naito) is the combination of Red, Cyclone, Scissor, & Blade Dial Fighters, and GoodStriker. This form can also fire lime energy propellers from Cyclone for ranged combat.

It's finishing move is the Good Striker: Shooting-Out Flash (グッドストライカー 撃ち抜いちまえフラッシュ Guddo Sutoraikā Uchinuichimae Furasshu), where it readies the Scissors Dial Fighter, then the shield flies through the Cyclone Dial Fighter's spinning blades boosting it towards the enemy, destroying him/her.

Appearances: Lupinranger vs Patranger Episodes 16, 18, 26, 31

Hensoku PatKaiser

Main article: Trigger Machines

Hensoku PatKaiser (変則パトカイザー Hensoku PatoKaizā, lit. Irregular PatKaiser) is the combination between Red Dial Fighter, Trigger Machine 2gou, Trigger Machine 3gou, and GoodStriker.

This combination was formed when the Red Dial Fighter forcibly replaced Trigger Machine 1gou during the formation of PatKaiser. Despite conflict between Lupin Red, Patren 2gou, and Patren 3gou inside the cockpit, it was able to hold off Anidara Maximoff long enough for Lupin Red to activate the Blade Dial Fighter to unlock his safe. The Trigger Machines were tossed onto Anidara as the Lupinrangers formed LupinKaiser Cyclone Knight once Lupin Blue and Lupin Yellow retrieved the The stroke of luck/Le coup de chance.

Appearances: Lupinranger vs Patranger Episodes 18


LupinKaiser Trains

Main article: X Trains
"Complete! LupinKaiser Trains!"
―post-combination announcement[src]

LupinKaiser Trains (ルパンカイザートレインズ Rupan Kaizā Toreinzu) is the combination between Red Dial Fighter, GoodStriker, X Train Fire, and X Train Thunder.

Its finisher is the Good Striker: Burn 'em Up Fire (グッドストライカー 燃え尽きちまえファイヤー Guddo Sutoraikā: Moetsukichimae Faiyā), where it fires a blue energized energy beam from the X Train Thunder and a heated red energy beam from the X Train Fire.

Appearances: Lupinranger vs Patranger Episodes 20, 23

LupinKaiser Magic

Main article: Magic Dial Fighter
"Complete! LupinKaiser Magic!"
―post-combination announcement by Goodie[src]

LupinKaiser Magic (ルパンカイザーマジック Rupan Kaizā Majikku) is the combination between the Blue Dial Fighter, Magic Dial Fighter, and GoodStriker.

This combination is able to attack with the mace mounted at the front of the Magic Dial Fighter. After opening the mace up to reveal a gloved hand, Lupin Kaiser Magic is able to perform a complex magic trick. The trick starts by Lupin Kaiser magic throwing playing cards at the surrounding buildings, causing them to rearrange themselves and reveal a dresser. After hiding a "treasure" in one of the drawers, the Gangler is tasked to find it (in its first usage, the treasure was the Red Fighter). However, once the Gangler picks the right drawer and picks the right drawer and retrieves the treasure, it transforms into the Magic Dial Fighter, which then proceeds to attack by extending its mace into the monster.

Its finisher is the Good Striker: Show-Stopper Illusion. It manifests a bubble illusory area dubbed Lupin Magic from the glove that seem to correspond to the Gangler it is fighting. Once the Gangler comes close enough to it, LupinKaiser Magic snaps the fingers of the gloved hand, making the bubble explode.

For Ryugu Tamatebacco, it manifests the Lupin Magic: Ryuugu Castle, a pagoda-like castle that is apparently owned by Ryugu.

Appearances: Lupinranger vs Patranger Episodes 28

LupinKaiser Splash Magic

Main article: Magic Dial Fighter

LupinKaiser Splash Magic (ルパンカイザースプラッシュマジック Rupankaizā Supurasshu Majikku) is the combination between the Trigger Machine Splash, Magic Dial Fighter, and GoodStriker.

This form can use Splash's water cannon and Magic's tricks. One trick it can do is create one Lupin card in front of it with five surrounding the enemy. By inserting the water cannon into the front card, it creates several copies through the other cards which then fire high-pressure water jets at the surrounded opponent.

Its finisher is the LupinKaiser: Big Poppin' Splash​​​. As the enemy is shot into the air by the forming vortex from the cloned water cannon fire, Magic closes its fist, using the existing water to form a giant bubble around the foe. Magic then snaps, the bubble imploding before exploding in a flay of water and gas.

Appearances: Lupinranger VS Patranger Episodes 30-31

Kaitou Gattai LupinRex

Main article: Jackpot Striker
"Complete! LupinRex!"
―announcement after completing transformation[src]

Kaitou Gattai LupinRex (快盗合体ルパンレックス Rupan Rekkusu, Kaitō Gattai Rupan Rekkusu) is the second Giant Robo of the Lupinrangers. The formation of the first three Dial Fighters and Jackpot Striker. LupinRex can use Jackpot Striker's sword, Blue Dial Fighter's gatling gun and Yellow Dial Fighter's buzzsaw. The saw can even fire energy buzzsaws at the opponent.

Notes

  • This is the first Mecha set since Timeranger where the components are all aerial-based, GoodStriker being a hybrid of an air and land vehicle.
  • Circling back to LupinKaiser's thief motif, Red's dial forms a top hat for the head, like a phantom thief.
  • This is the first Sentai Robo since AbarenOh Nokodon to have a buzzsaw for an arm.
    • However, LupinKaiser is the first Main Sentai Robo to have a buzzsaw weapon as AbarenOh Nokodon is an Auxiliary formation.
  • The interior is similar to ToQger's ToQ-Oh in terms of how the cockpit is set up and a character popping up at the Red Warrior's station.
  • The head design and combination is similar to Maskman's Great Five.
  • The combination of the Scissor and Blade Dial Fighter is reminiscent of GaoElephant's combination with GaoKing, with the term Knight being similar to how GaoKnight also made use of GaoElephant.
  • LupinKaiser is the first main Giant Robo since Kaizoku Gattai GokaiOh where its finishing attack is a long range shooting attack instead of a slashing attack.
  • LupinKaiser is the first Core Ranger Robo to be a Four Piece Robo.
    • LupinKaiser is also the first Core Ranger Robo where its main component does not require a pilot, but instead it is a sentient Mecha.
  • Red Dial Fighter is tied with Trigger Machine 1gou for the most redeco's of a mech with three: the Paint, Prism, and Music Dial Fighters. It should be noted that the three are smaller than their reference Mecha, however.
  • The codes the Lupinrangers input into their Dial Fighters to transform are a Goroawase pun based on their respective colors. Red being 0 ( Re) and 10 ( To), Blue being 2 ( Fu) (pronounced as bu), 6 ( Ro), 0 ( O), and Yellow being 1 ( I), 1 ( I), 6 ( Ro).

Appearances


References

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