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Sledge's Crew

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This article is about a/an faction in Power Rangers Dino Charge.
Sledge's Crew
Dino Charge
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Led by: [[Sledge]]
and later by: [[Heckyl/Snide
Lord Arcanon]]
Generals and other Notable Members: Poisandra
Fury
Wrench
Curio
Singe (formerly)
Snide
Monster Types: Sledge's Outlaws
Base: Sledge's Ship
Allies: Lord Arcanon (formerly)
Lord Arcanon's Crew (formerly)
Grunts/Footsoldiers: Vivix
Spikeballs
Battled: Dino Charge Rangers
Villains
Coexisted with: Lord Arcanon's Crew
Other factions battled: Lord Arcanon's Crew
Chronological/Production Order
previous
The Armada
next
Lord Arcanon's Crew
"Bring me the Energems!"
―Sledge[src]

Sledge's Crew is a ragtag militia that Sledge brings to Earth to aid him in retrieving the Energems from Keeper and the Dino Charge Rangers.

History

Throughout history, the intergalactic bounty hunter Sledge amassed a vast and motley crew, with the vast majority of the members consisting of numerous outlaws, imprisoned across the ages, who eventually swore allegiance to their captor due to being promised release in case of a successful mission.

The militia is run by Sledge and his four generals: Fury, Wrench, Poisandra, and Curio. Below them are the Spikeballs and the Vivix, the infantry of the army.

Sledge has his four generals formulate schemes to use against the Rangers, while the Spikeballs are in charge of ensuring security at the ship, making sure the outlaws do not escape their confinement, and the Vivix are tasked with maintaining the ship. However, both may be summoned to aid their superiors in battle.

Weeks after the ship crashes, Sledge has disappeared and the most dangerous outlaw, Snide, makes his presence and authority known through his first rampage. His other half, Heckyl, quickly and lightly apologizes for Snide's actions and then lays out the new rules of the base. When one of the outlaws tries to leave, he executes them by shooting them in the back and then tells the others this will be the fate of all those who try the same, as he considers deserters to be traitors, enforcing his control.

Singe arrives on Earth shortly after this change and forms a partnership with Snide and Heckyl to obtain the Energems in exchange for working under them. His arrival brings him into conflict with Fury, whom considers him a both an annoyance and a direct threat to his position as second-in-command, causing the generals to argue and even fight occasionally. But little did Heckyl and Snide know that Singe is not really who he says to be, for he is caught talking to his actual master on a screen tablet about his mission by Fury.

After the failed attempt to destroy the Titano Zord and Singe getting exposed for working with his true master, Lord Arcanon, he retreats back into space, but not before betraying Heckyl in the process.

Heckyl, Fury, and Wrench then encounter Singe returning with Lord Arcanon and his fellow general, Doomwing, meeting them for the first time. Wrench remembers that Lord Arcanon is the only evil Sledge is frightened of. Lord Arcanon has gotten ahold of the forbidden Dark Energem in his box before revealing that he was the one who had hired Sledge to collect the numerous amount of criminals just to build up an entire army for his universal conquest and now he came to take them back, including Heckyl and Snide. The villains then get into a power struggle on foot and then in a Megazord fight. Snide had gained the upper hand with the power of his personal Megazord, Fortress, as he challenges Arcanon and his generals, who are controlling the Dino Charge Rangers' stolen Megazords, until the Rangers took them back to finish off Fortress. Heckyl was then defeated by Arcanon and put back in his solitary cell. Arcanon then takes the throne as the new boss in charge, much to the shock of Sledge's original generals.

After many battles, Lord Arcanon fights himself the Rangers and is defeated but survives. Sledge returns, regains his crew (Fury, Wrench, Poisandra, Curio and Snide) and they destroy Arcanon with his crew (Singe, Conductro, Screech). Sledge launches his master plan : Six Greenzilla dispatched around the world to destroy the Earth, and repair his ship to be in safety. Sledge sacrifices Snide, who is destroyed by the Rangers and Heckyl, because he is not in his master plan. The Rangers succeed destoyed all Greenzillas but Sledge uses the Greenzilla's eggs to fix his electromagnetic net to take away the Earth of the Sun, freezing the Rangers and to recover the Energems. To strike back, the Rangers with the help of all humans destroy the Dark Energem, it created a black hole who destroyed Sledge's Crew but the Earth too.

With the help of the Guardian, the Rangers return in the past, at the time of the Dinosaurs to fight Sledge and his crew a last time. At the end of the final battle, Sledge and his crew (except Curio who was not yet created and Fury who is destroyed by a bomb) are destroyed by Heckyl when he leads Sledge's Ship into the Sun, saving the Earth and to prevent the extinction of the Dinosaurs.

Notes

  • Sledge's Crew had been around for at least 65,000,000 years, thus making them one of, if not, the oldest villain factions in Power Rangers history.
  • The asteroids Sledge had collected contained the Dino Gems, which could be one of the reasons as to why they were so important to Sledge in the first place, but they were accidentally the ones that caused the extinction of the dinosaurs. Aeons later, the Dino Gems would end up in the hands of Tommy Oliver. Thus, this makes them the villains indirectly responsible for the events of Power Rangers Dino Thunder.
  • Sledge's Crew being taken over by numerous leaders over and over is very similar to what happened to the Machine Empire in Power Rangers Zeo.
  • This is the first faction to feature a bounty hunter as a leader. 

See Also

Subcategories

This category has only the following subcategory.

S

Pages in category "Sledge's Crew"

The following 11 pages are in this category, out of 11 total.

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